So since Dom 3 is being discussed

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Orca
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Post by Orca »

Turn 16 sent in.

Random events can be a right bitch.
cthulhu
Duke
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Post by cthulhu »

Lol, I noticed your provience graph, but wasn't sure if it was a back stabbing or random events.
Korwin
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Post by Korwin »

Turn sent.
Korwin
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Post by Korwin »

Orca is Man?

He lost a big bunch of gem income...
cthulhu
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Post by cthulhu »

I just sent in a revised turn. Yeah, he is man.
Username17
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Post by Username17 »

Man had indie uprisings. Possibly the really bad ones (knights, vampires, or troglodytes), or the really obscure ones (the ancient presence or Bogus).

But yes, it is clear that he lost one or more important provinces to whatever that was.

-Username17
cthulhu
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Post by cthulhu »

Bogus is pretty sweet/fucking annoying.
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angelfromanotherpin
Overlord
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Post by angelfromanotherpin »

Turn sent.
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Orion
Prince
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Post by Orion »

Obscure? I get bogus EVERY GAME.
K
King
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Post by K »

For some nations Bogus is a national advantage. For example, when I play Lanka I grab him with Hellbind Heart and steal his gear.

At school right now, but will get turn done in a few hours.
K
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Post by K »

In on 16.
name_here
Prince
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Post by name_here »

Incidentally, my pretender is a standard Starspawn-issue Dom10 pathless ancient kraken. I need to get him a fish amulet so he can solo Frank's army.

Well, okay, so Frank does have enough magic that it wouldn't work out. Also, I made a deal. Still, he's pretty badass. Nothing in the ocean could stand up to The Terror Of Flight for very long, although I think the Amber Clan might have actually forced him to retreat. Second battle didn't exactly work out for them, though. The name is from the third verse of the Star-Spangled Banner. I picked it because naming is not my strong suit and I wondered if anyone would notice.

I've got something like Order 3, Sloth 2, Cold 3, Growth 3, Magic 1. However, I didn't write it down on creation and scales can be slightly screwy, so that isn't exact. Sloth is cutting into my ability to spam the shit out of meteorite guards, but eh.
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Avoraciopoctules
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Post by Avoraciopoctules »

cthulhu
Duke
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Post by cthulhu »

I have luck 3. I have had 1 positive event that I even noticed the whole game (and 2 gem gen events). Come on you bastards!
Korwin
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Post by Korwin »

Turn sent.
Orca
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Post by Orca »

Turn 17 sent.

The only line from the star spangled banner I could quote is 'The rockets' red glare'. I have no idea what the context is, but it sounds like there's some odd lines in that song.
cthulhu
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Post by cthulhu »

It's about a british naval bombardment of Washington DC, so yeah it is kinda funky.
K
King
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Post by K »

In on 17.
name_here
Prince
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Post by name_here »

Turn sent.

Judging by my ocean intel and some scouting inland, only Vanhiem, Ermor, and Arco have indies left to stomp. Looks like four or five uncontrolled, max.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
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Avoraciopoctules
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Post by Avoraciopoctules »

Turn 16:
Image

I have received Earth gems from someone who wants a hammer. Sadly, my pretender is out for the moment, so they'll have to wait a couple turns.
Image

Might as well put the combat trainer to use. I'm boosting some of my better infantry to 2-3 EXP stars. Unfortunately, only one army can train at a time. Maybe I should move my strategos over here. Also, Frank's Maenads found one of my scouts. That must have been a comical scene from some perspectives.
Image

Working on fort #4 here. I think I'll stop bidding on most mercs, since territory ownership seems stabilized.
Image

Well, it seems Vanheim captured the site themselves. I guess they don't need my help here, so I'll take the lizard province. Thankfully, I already have negotiated borders in the northeast, so I doubt that I'm going to bump armies with a jerk nation here.
Image

My pretender site searches this turn. Next turn, he goes back to start crafting hammers and flaming swords.
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Avoraciopoctules
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Post by Avoraciopoctules »

Username17
Serious Badass
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Post by Username17 »

Turn in.

By the way, the 3 event per turn limit is Dominions 2. I love Luck so hard. 2 money events, a gem event, and a festival.

-Username17
Akula
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Post by Akula »

FrankTrollman wrote:Turn in.

By the way, the 3 event per turn limit is Dominions 2. I love Luck so hard. 2 money events, a gem event, and a festival.

-Username17
Now it is a 4 event limit, still really potent for small empires. Still luck is sweet. It is such a nice gift to afford an extra fort or buy another expensive mage.
K
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Post by K »

In on 18.
Orca
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Post by Orca »

Turn 18 sent in
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