So since Dom 3 is being discussed
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Username17
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Incidentally, my pretender is a standard Starspawn-issue Dom10 pathless ancient kraken. I need to get him a fish amulet so he can solo Frank's army.
Well, okay, so Frank does have enough magic that it wouldn't work out. Also, I made a deal. Still, he's pretty badass. Nothing in the ocean could stand up to The Terror Of Flight for very long, although I think the Amber Clan might have actually forced him to retreat. Second battle didn't exactly work out for them, though. The name is from the third verse of the Star-Spangled Banner. I picked it because naming is not my strong suit and I wondered if anyone would notice.
I've got something like Order 3, Sloth 2, Cold 3, Growth 3, Magic 1. However, I didn't write it down on creation and scales can be slightly screwy, so that isn't exact. Sloth is cutting into my ability to spam the shit out of meteorite guards, but eh.
Well, okay, so Frank does have enough magic that it wouldn't work out. Also, I made a deal. Still, he's pretty badass. Nothing in the ocean could stand up to The Terror Of Flight for very long, although I think the Amber Clan might have actually forced him to retreat. Second battle didn't exactly work out for them, though. The name is from the third verse of the Star-Spangled Banner. I picked it because naming is not my strong suit and I wondered if anyone would notice.
I've got something like Order 3, Sloth 2, Cold 3, Growth 3, Magic 1. However, I didn't write it down on creation and scales can be slightly screwy, so that isn't exact. Sloth is cutting into my ability to spam the shit out of meteorite guards, but eh.
- Avoraciopoctules
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Turn sent.
Judging by my ocean intel and some scouting inland, only Vanhiem, Ermor, and Arco have indies left to stomp. Looks like four or five uncontrolled, max.
Judging by my ocean intel and some scouting inland, only Vanhiem, Ermor, and Arco have indies left to stomp. Looks like four or five uncontrolled, max.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
- Avoraciopoctules
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Turn 16:

I have received Earth gems from someone who wants a hammer. Sadly, my pretender is out for the moment, so they'll have to wait a couple turns.

Might as well put the combat trainer to use. I'm boosting some of my better infantry to 2-3 EXP stars. Unfortunately, only one army can train at a time. Maybe I should move my strategos over here. Also, Frank's Maenads found one of my scouts. That must have been a comical scene from some perspectives.

Working on fort #4 here. I think I'll stop bidding on most mercs, since territory ownership seems stabilized.

Well, it seems Vanheim captured the site themselves. I guess they don't need my help here, so I'll take the lizard province. Thankfully, I already have negotiated borders in the northeast, so I doubt that I'm going to bump armies with a jerk nation here.

My pretender site searches this turn. Next turn, he goes back to start crafting hammers and flaming swords.

I have received Earth gems from someone who wants a hammer. Sadly, my pretender is out for the moment, so they'll have to wait a couple turns.

Might as well put the combat trainer to use. I'm boosting some of my better infantry to 2-3 EXP stars. Unfortunately, only one army can train at a time. Maybe I should move my strategos over here. Also, Frank's Maenads found one of my scouts. That must have been a comical scene from some perspectives.

Working on fort #4 here. I think I'll stop bidding on most mercs, since territory ownership seems stabilized.

Well, it seems Vanheim captured the site themselves. I guess they don't need my help here, so I'll take the lizard province. Thankfully, I already have negotiated borders in the northeast, so I doubt that I'm going to bump armies with a jerk nation here.

My pretender site searches this turn. Next turn, he goes back to start crafting hammers and flaming swords.
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Username17
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Now it is a 4 event limit, still really potent for small empires. Still luck is sweet. It is such a nice gift to afford an extra fort or buy another expensive mage.FrankTrollman wrote:Turn in.
By the way, the 3 event per turn limit is Dominions 2. I love Luck so hard. 2 money events, a gem event, and a festival.
-Username17